This week I have fully implemented demo and started reversing dialogs.
The first month of work is ended and I have implemented the game demo.
This week I have ended implemeting settings menu, which wasn’t so hard to do, and started implemeting the game itself. For now it can start new game through startup menu and then play intro video which starts because of AVI opcode.
At the third week I have implemented saveload menu and a bit of settings menu: Continue reading “Week 3”
At the second week I have implemented playing intro videos and startup menu:
The objective for first week was to implement reading script.dat file, which consists of serialized objects and scenes, including handlers and operations.
The next week coding period begins and I have done some things before coding period:
- Updated the fork of ScummVm repository
- Wrote an introductory letter to scummvm-devel
- Alexander Tkachov gave me a link to the game explorer tool for game data and scripts. This tool pointed me to the wiki which partly describes game structures.
At first week of the coding period I will impelent reading of script.dat file, which contains game objects, scenes and also object handlers.
The format of this structure is fully described here.