At the third week I have done:
- Added metadata to the saving system
- Added World Book implementation(PDA)
Not much for this week. PDA in games is slightly different, so I need to reverse 2 executables, which aren’t same. The newer executable has very aggressive inlining.
PDA consists of content(text, sprites) and buttons. Buttons have commands:
For now, I have implemented HokusCommandType.
Joke from executable)
Code for this asm
Here we access non-existent string if the array size is zero. This is SIGSEGV.